Video Games and Visual Effects

Video Games and Visual Effects

Over the last decade, Gaming has become an integral part of every day life. Stereotypically, video games and visual effects are purely for entertainment purposes (cue image of spotty teenage boy on his Playstation, shooting mindlessly), but more increasingly, teachers and organisations that support young people are recognising that these are becoming a necessary part of the education process. It’s time you got on board!

70% of the population play games

250 million people worldwide play games on facebook

500 million people worldwide play games on smart phones

You can find ‘how-to’ guides to help you create video games here

“There is a generation of young people who are passionate about playing games, yet they don’t know that a development industry is well established in the UK, or which subjects they need to pursue a career in the industry. Now is the time to invest in talent by equipping them with skills for the digital age.”
Ian Livingstone OBE

The below is an exerpt from ‘Next Gen.’, a report published by Ian Livingstone and Alex Hope which sets out how the UK can be transformed into the world’s leading talent hub for video games and visual effects. The whole document can be downloaded from the attachment on the right hand side.

“Young people and their teachers need a greater awareness of the job prospects in
these industries and the qualifications that can take them there. STEM subjects – the sciences, technology, engineering and maths – and art are key to success. Raised awareness of this will alone make these subjects more attractive to young people. But video games and visual effects have a much more direct role to play in addressing the UK’s STEM needs: increasing numbers of schools are recognising that games can be
used to improve maths, physics and computer science outcomes in the classroom itself.”